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A task manager that organises, categorises and prioritises work automatically. Suggestions are surfaced, never enforced, and every automatic categorisation can be corrected — with corrections feeding back into later behaviour.

Carries into the engineBehaviour systems that suggest rather than dictate, and a typed contract between a fast front end and a slower service — the shape of a game AI layer talking to gameplay.

AI-Based Smart Task Manager — prioritised task board
01

The problem

To-do lists fail because they treat every task as equal. The interesting question is prioritisation: which of these twenty items actually matters today? That is a problem applied ML is genuinely suited to.

02

What I built

A React front end, a Node.js API layer, and Python services doing the intelligence. Tasks are categorised and ranked automatically; productivity is tracked over time so the recommendations improve rather than ossify.

03

Why it matters here

Splitting the stack so each layer does what it does best — and defining a typed contract across the boundary — is the same design as a behaviour or AI subsystem that has to answer gameplay without blocking it.

04

What it taught me

Automation has to feel helpful rather than bossy. A system that quietly overrides a person's judgement gets turned off; one that offers and then learns from being ignored gets kept. That is a design rule, not an ML one.

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